Outreach Projects

Public Services and Outreach (Continue'd)

Co-creation Activities

Co-creation is about involving a community outside ones establishment in the ideation phase of a new product or service development. With co-creation, the participants - which may include customers, suppliers or the general population - are made aware that they are contributing towards the development of ideas and concepts.

Given its international connections and the relatively easy access to the pool of knowledge, expertise and experience available at international level, public service at NM-AIST entails sharing the wealth of knowledge and expertise derived from the international community of science and technology with and translating the same to address the needs and problems of the society and industry in Tanzania and region. For optimum results engagement of target beneficiaries to facilitate meaningful co- creation is vital. This may take different modes including training workshops and other fora.

E-Reader Project

In an effort to help schools in its immediate neighbourhood, viz. Nganana and Nambala Primary Schools, to improve their teaching and learning environment, and eventually contribute to the improvement of the education system in the country, NM-AIST has initiated an E-Reader Project in collaboration with the World reader of USA. Initiation and launch of the project was made possible through the generous contributions of members of the NM-AIST community and other stakeholders which enabled the purchase of 300 E-Readers for the two schools. The E-Readers are capable of keeping more than 2,000 books each. The project was launched by Hon. Mizengo Pinda, Prime Minister of Tanzania, on May 10, 2013.

The project is planned to use E-Readers to distribute Kiswahili and English-language textbooks and readers, satisfying three objectives:

  1. Providing books that promote gender equality and contain information on key issues such as health, nutrition, and agriculture.
  2. Introducing innovative and appropriate technology into the classroom.
  3. Creating out-of-classroom experiences around creating content for the E-Readers.

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